Greedy triangulation

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Pythagoras0 (토론 | 기여)님의 2020년 12월 23일 (수) 03:10 판 (→‎노트: 새 문단)
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  1. We present a new method for testing compatibility of candidate edges in the greedy triangulation, and new results on the rank of edges in various triangulations.[1]
  2. Based on these results, we present fast greedy triangulation algorithms with expected case running time of O(n log n) for uniform distributions over convex regions.[1]
  3. We prove that the greedy triangulation heuristic for minimum weight triangulation of convex polygons yields solutions within a constant factor from the optimum.[2]
  4. bound on the approximation factor of the Delaunay triangulation heuristic for minimum weight triangulation of convexn-vertex polygons.[2]
  5. Finally, we observe that the greedy triangulation for convex polygons having so-called semicircular property can be constructed in timeO(n logn).[2]
  6. First, the feature information is comprehensively described using FPFH feature description and the local correlation of the feature information is established using greedy projection triangulation.[3]
  7. Rather than solve one problem, this is based on propose to Delaunay Triangulation as an alternative for different application on the area.[4]
  8. GreedyProjectionTriangulation is an implementation of a greedy triangulation algorithm for 3D points based on local 2D projections.[5]
  9. Since we use more knowledge about the structure of a random point set and its greedy triangulation, our algorithm needs only elementary data structures and simple bucketing techniques.[6]
  10. We also prove properties about the expected lengths of edges in greedy and Delaunay triangulations of uniformly distributed points.[7]
  11. 1) times the length of a minimum weight triangulation of the polygon (under the assumption that no three vertices lie on the same line).[8]
  12. Finally, a simple linear-time algorithm is presented and analyzed for computing greedy triangulations of polygons with the so called semi-circle property.[8]
  13. A common approach for finding good decompositions is iteratively executing a greedy triangulation algorithm (e.g. minfill) with randomized tie-breaking.[9]
  14. Don't consider points for triangulation if their normal deviates more than this value from the query point's normal.[10]
  15. By selecting MethodMethodMethodMethodMethodmethod ='greedy'"greedy""greedy""greedy""greedy""greedy", a so called greedy triangulation algorithm is invoked.[11]
  16. The greedy triangulation algorithm starts by initializing a surface with one triangle constructed from three SNC-eligible, neighboring points.[11]
  17. neigh_orient_tol <alpha> reports the surface curvature parameter 'alpha' "alpha" "alpha" "alpha" "alpha" "alpha" in degrees that was used for the triangulation.[11]
  18. implicit'"implicit""implicit""implicit""implicit""implicit" an implicit triangulation algorithm based on a Poisson solver (see the paper in References) is invoked.[11]

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