2차원 컴퓨터 그래픽스
Pythagoras0 (토론 | 기여)님의 2021년 2월 17일 (수) 00:24 판
노트
위키데이터
- ID : Q1194763
말뭉치
- For example, if a graphic or image is 2-D, it can only be viewed properly from a straight on viewpoint.[1]
- 2-D computer graphics is often used in applications that were first developed around traditional printing and drawing technologies.[1]
- Typography, cartography, technical drawing, and advertising are examples of applications and technologies that originally used 2-D computer graphics.[1]
- With desktop publishing, engineering, and business, a 2-D computer graphic can be much smaller than the corresponding digital image, often by a factor of 1/1000 or more.[1]
- Java 2D extends some of the AWT2 packages of Java by additional classes and also introduces new packages within AWT.[2]
- Although AWT is seldom used anymore, the introductory examples for Java 2D in this topic are based on AWT.[2]
- In order to use the facilities of Java 2D for the corresponding AWT component, it is necessary to cast this Graphics object into a Graphics2D object.[2]
- The class Graphics2D within Java 2D extends the class Graphics.[2]
- Drawing programs and 2D CAD programs allow objects to be drawn on an X-Y scale as if they were drawn on paper.[3]
- Although 3D images can be drawn in 2D programs, their views are static.[3]
- 2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them.[4]
- 2D computer graphics started in the 1950s, based on vector graphics devices.[4]
- The models used in 2D computer graphics usually do not provide for three-dimensional shapes, or three-dimensional optical phenomena such as lighting, shadows, reflection, refraction, etc..[4]
- Many graphical user interfaces (GUIs), including Mac OS, Microsoft Windows, or the X Window System, are primarily based on 2D graphical concepts.[4]
- The models used in 2D computer graphics usually do not provide for three-dimensional shapes, or three-dimensional optical phenomena such as lighting, shadows, reflection, refraction, etc.[5]
- Many graphical user interfaces (GUIs), including macOS, Microsoft Windows, or the X Window System, are primarily based on 2D graphical concepts.[5]
- 2D computer graphics are graphical images created with the aid of digital computers, in which two-dimensional visual techniques are employed.[6]
- In 2D computer graphics, the computer screen may be considered as a canvas on which an image is drawn or composed.[6]
- Another common software implementation of 2D graphics takes the form of paint and drawing programs.[6]
- The chapter begins with four sections that examine 2D graphics in a general way, without tying it to a particular programming language or graphics API.[7]
- In the next three sections, we will take quick looks at 2D graphics in three particular languages: Java with Graphics2D, JavaScript with HTML <canvas> graphics, and SVG.[7]
- Figure 1: a 2D Cartesian coordinative systems defined by its two axis (x and y) and the origin.[8]
- 2D and 3D Graphics are quite different from one another, in both their creation and their end result.[9]
- Research has also shown that 3D experiences make people people feel more emotional than 2D graphics.[9]
- While both 2D and 3D graphics can connect with people on some level, richly-detailed 3D graphics are more effective at communicating complex information and inspiring genuine feelings.[9]
- Although the term often refers to three-dimensional (3D) computer graphics, it also encompasses two-dimensional (2D) graphics and image processing.[10]
- computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them.[10]
- The models used in 2D computer graphics usually do not provide for three-dimensional shapes, or three-dimensional optical phenomena such as lighting, shadows, reflection, refraction, and so on.[10]
- 3D modeling is the process of preparing geometric data for 3D computer graphics, and is akin to sculpting or photography, whereas the art of 2D graphics is analogous to painting.[10]
- Hence, translation of points on the 2D plane is realized by tuple addition.[11]
- In our presentation you will find basic introduction of 2D transformation.[12]
- In this paper we present a case study of the use of PostScript and PHIGS to teach 2D and 3D computer graphics to computer science students.[13]
소스
- ↑ 1.0 1.1 1.2 1.3 What is 2-D (two-dimensional)?
- ↑ 2.0 2.1 2.2 2.3 Basic Principles of Two-Dimensional Graphics (Introduction to Computer Graphics Using Java 2D and 3D) Part 1
- ↑ 3.0 3.1 Definition of 2D graphics
- ↑ 4.0 4.1 4.2 4.3 2D computer graphics
- ↑ 5.0 5.1 2D computer graphics
- ↑ 6.0 6.1 6.2 Encyclopedia > 2D computer graphics
- ↑ 7.0 7.1 Introduction to Computer Graphics, Chapter 2 -- Two-Dimensional Graphics
- ↑ Where Do I Start? A Very Gentle Introduction to Computer Graphics Programming
- ↑ 9.0 9.1 9.2 2D Graphics vs. 3D Graphics: Which is More Effective?
- ↑ 10.0 10.1 10.2 10.3 New World Encyclopedia
- ↑ 2D Graphics
- ↑ 2D transformation (Computer Graphics)
- ↑ 2D and 3D graphics with PostScript and PHIGS
메타데이터
위키데이터
- ID : Q1194763
Spacy 패턴 목록
- [{'LOWER': '2d'}, {'LOWER': 'computer'}, {'LEMMA': 'graphic'}]
- [{'LEMMA': '2D'}]
- [{'LOWER': '2d'}, {'LEMMA': 'graphic'}]
- [{'LEMMA': '2-d'}]